This article was first published in HardwareZone. Once you've set up your character and started your adventure, all you'll have to do is check your inbox for a special package, which will contain a piece of Legendary gear, 100 Scrap Materials, and 10 Enchanted Dust. Naturally, they'll be compensating players in affected territories for the delay. READ ALSO: Diablo Immortal invites Asia Pacific to hell on June 22 Primarily, their to-do list includes optimising the game and network performance on Android devices and PCs, while also reshuffling the asset downloading sequences so that UIs populate faster. Diablo Immortal is a free-to-play, massively multiplayer online action role-playing video game developed by Blizzard Entertainment and NetEase. Originally scheduled to go live this Thursday (June 23) for the affected territories, the developers posted an update explaining that there were several technical issues they'd like to patch up before the game rolls out elsewhere, which is why they've decided to delay the release.Īpart from addressing the usual slate of glitches and bug fixes, which have contributed in part to the game's infamous 0.2/10 score on Metacritic, the developers will also be improving Immortal's downloads and overall gameplay experience. Five years after the destruction of the Worldstone, Sanctuary is thrown into despair as ancient evils gather and exploit pieces of the artifact, putting humanity in more peril than ever before. Earlier today, Activision Blizzard announced that the release of Diablo Immortal for Asia Pacific regions has been pushed back by two weeks to July 7 (PDT). The world of Sanctuary Diablo Immortal bridges the story between Diablo II and Diablo III.
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